Following a Dream of Becoming a Second Life DJ

Sunday, 23 August 2009

“It was a fantasy of mine to become a DJ ever since I signed on to SL because music is a passion of mine,” says Mike Kesten, a DJ in SL after graduating from the Blue Moon DJ Training Academy. “I went to another so-called DJ school, but felt completely lost. I loved it here, so this was a dream come true.”

Kesten now does DJ work at least six days a week in SL and may consider doing it in real life sometime in the future.


“The training I received here and what I do now has completely changed my SL life,” Kesten says. “I learned and now I can do what I love.”



The Blue Moon DJ Training Academy is the brainchild of Kasha Morgath. She works closely with Kiara Lanzet, who focuses on the host/dancing side of the academy.


“We saw the need for professional training,” Morgath says. “Most of the schools here in SL simply are not equipped to provide good training. Many of us at the academy also are entertainers in real life, so we know what it is like. We offer training and hands-on experience, not just videos or papers to go through.”


The academy has three floors of classrooms and a mockup of a SL club so students can get the feel for what it will be like when they start working.


“Some clubs do their own training, but they don’t usually have a lot of time to do it,” Lanzet says. “We make sure the students are well-trained here at the academy.”


DJ students go through two weeks of training. The first week is in the classroom, while the second is an internship. Classes range from what it means to be an Internet DJ to voice and emote training.




“I can teach all day, but the student needs to be dedicated to learning,” says Joslyn Bonetto, an academy instructor. “I help with voice control, explain streams and software, musical genres and timing. I talk candidly to the students about his or her voice. However, if a student is very knowledgeable about the music, the student doesn’t have to speak.”


Bonetto says a great deal also has to do with stage presence. “You have to engage the crowd or it doesn’t matter how great you sound.”


The internship consists of training at SL clubs. This gives students the opportunity to work with different music genres, listeners and styles. Students start with one set per evening and then more as they progress.


Students who go through the academy must pass a test at the end of two weeks to be certified as a graduate of the academy.


“I personally make sure the student is certified before we release them,” Morgath says. “Our reputation is very important to us, so the students know right away they have to pass the test. The academy is not a hobby for us, it’s our passion.”


The academy does not guarantee that students will find a job after graduation. However, it does act as a placement agency and has recently hired India Cerise as a marketing instructor to help the students.


“We teach DJs, hostesses, dancers or anyone else how to market and promote themselves,” Cerise says. “We have three levels starting with image and business development, branding strategy and professionalism. The next levels include video portfolio development and group or one-on-one coaching.”


Morgath and Lanzet say there are minimum computer requirements that are needed by the students. Prospective students are encouraged to contact one of them for more information.


“But the biggest requirement is the desire to learn,” Lanzet says.


For Mike Kesten, the academy’s help and that desire to learn has enabled him to fulfill his fantasy of becoming a very busy DJ in SL.

Trin & Voo Get Clued Up

Wednesday, 19 August 2009


Voodoo Buwan: As long term readers to Rez will have no doubt picked up, Trin and I are both fans of games. From treasure hunting, to fishing, to immersive Madpea craziness and late night Slopoly sessions, we can often be found trying to beat each other at some contest or game of chance. In fact, even when we, and our respective partners, all met up at my house in real life recently, there was a time set aside for crashing out on my comfy sofa, and getting immersed in a board game. So, when Trin came to me telling me she'd discovered an SL version of Cluedo (or Clue, for our American readership), it seemed like giving it a road test would be the perfect subject for this, our 100th article!

Trinity Dechou: Yes that's right dear readers we thought it would be wise to mark this milestone by joining collectively with our respective partners to solve the mystery surrounding the death of our very own Governor Linden. The Governor had been found in a bloody heap of death in his prim-worthy mansion.

Clued Up! is the most recent release from Ember Games, coming in at a respectable 799$L and available from http://slurl.com/secondlife/Umbridge/157/218/1001


Voodoo Buwan: And for what you pay, the set itself is lovely. Once the sculpty prims finally stopped being massive balls, we were treated to the sight of a very finely made table and chairs for up to 6 players to sit at, and a nicely made board in the centre.

Trinity Dechou: The only real differences between Clued Up and Cluedo (Clue) are the fact that there are no appearances of Miss Scarlet or Colonel Mustard (such a shame really I've always suited red). The characters in the Second Life version of this game all come from inside the Lab, i.e. those Lindens with access to the Governor's house and therefore those capable of committing such a bloody atrocity


Voodoo Buwan: Likewise, the rooms have been renamed to suitably SL based locales, such as the Dance Club, the Hot Tub and the Casino Games Room; while the weapons are objects that would not be out of place littering a Linden's personal castle (i.e. Pose Ball, Watermelon Gun, Bling Ring)

Trinity Dechou: In the window of our Kernow office we all took our seats and prepared to discover whodunit. We were each issued with a HUD which acted as our in-world notepad.

Voodoo Buwan: This leads me neatly on to my first criticism of the game. The HUD is lovely, don't get me wrong, but as is not uncommon in this virtual world we live in, we were having a bit of a crashy night. And since this is not a game where someone can just drop out easily, and everyone else carry on, the HUD does not deal particularly well with someone crashing once a game has been commenced. We suffered quite a few mis-starts, and on each occasion we all had to effectively bin our HUD's, and let the game give us new ones, before we could recommence

Trinity Dechou: However unlike most other games in Second Life when you do crash you aren't automatically kicked out the game; the game suspends itself and waits for your crashee to return. Also, unless you happen to have the memory of an elephant you will need a good old-fashioned piece of paper and a pen as it is worthwhile to note suggestions made by your fellow suspects in order to more effectively cross off and highlight potential accusations.

Voodoo Buwan: Yes, the HUD may be all well and good at marking off which cards you have, and which ones you get shown, but the fact that you can't jot down a little note that someone doesn't have any of the cards involved in a certain suggestion does mean that it does pay to go a little Amish on the side

Trinity Dechou: The table dished out cards to the contestants so our HUDs all automatically crossed off those cards we'd been given. From there the players take it in turns to head towards rooms, make suggestions about who committed the crime and with what implement. The table then asks the player to your left to confirm or deny any of these suggestions based on their cards. Should they have none, it continues to ask in an anti-clockwise direction until you have suspects, weapons and rooms crossed off on your HUD notepad.


Voodoo Buwan: Of course, one of the chance elements is the fact that to make any kind of suggestion as to who might have dunnit, with what, etc, you need to get into a room, and your movement is all decreed by the roll of a dice. Now, granted, its been a while since I played Cluedo irl, but my god does it take a long time to get from one side of the board to another.

Trinity Dechou: Yes and of course should you start to make headway down the huge primmy mansion halls and are then suspected of the murder back in the room you just broke free off you go shooting back to that room and prepare to make the epic journey all over again, and again and oh yes again.

Voodoo Buwan: And then if someone accidentally ends their turn standing outside of the door you want to go out of, you can't push past them, making you have to do massive detours.

Trinity Dechou: As you play the game, and make suggestions you begin to cross things off your suspect list. You build towards the stage of accusation but of course in true cluedo fashion you may only make one accusation and should that be wrong your game is over although you do stay in place as your cards are needed for your fellow (non stupid) competitors to continue their investigations.

Voodoo Buwan: However, here again I have a bit of a criticism. Maybe it was just the way we played at my house, but if you make a suggestion at the end, and now know whodunnit, I've always played that you can make an accusation straight away, and claim your victory! However, in this game, making that suggestion ends your turn, meaning that if the next player has been paying attention, they can then make the accusation based on what you just said, and win the game. And thus, I bloody lost our first game!

Trinity Dechou: However we did learn from this mistake and are aware that as your fellow players are watching your every move and ready to pounce on the victory, I decided to throw caution to the wind and accuse when I was sure in the next game. And thus, I bloody lost our second game!

Voodoo Buwan: Eventually, we got the hang of it a bit more, and actually this annoyance led to an extra depth to the game itself. Making suggestions that included at least on of the cards in your own hand, to try to lead the others down the wrong path, yet all the while, keeping a check on which cards you showed who, and thus who was aware of what you were figuring out. As we said before, it becomes nearly impossible to keep track of without a piece of paper in front of you in the real world, but becomes much more of a tactical brain ache, and more fun for it.

Trinity Dechou: We quickly found that as we played the tension mounted, so much so that when the lovely 'butter wouldn't melt' Aimee lost a game she had a small tantrum and performed a full scale artillery attack on the room.

Voodoo Buwan: As is her way. Fortunately, Trin, Allanah and myself were all still sat at the table, and bravely weathered the ballistic storm.

Trinity Dechou: In the true trying to beat each other fashion, Clued Up does indeed prove to be an excellent game, there is nothing better than saying to Voodoo 'I beat you in a game and you are a murderer!' Poor Governor Linden, bad Colonel Buwan.

Voodoo Buwan: You'll never take me alive, coppers!

Second Life Essentials for Gardeners

Sunday, 2 August 2009

Presumably you've followed my advice and had the builders in laying your newly acquired house. Either that or you ignored my Essential List for Second Life prefabrications and found your very own place. Either way you'll have further tasks ahead of you. One of those tasks is gardening. Yes that's right readers it's time to don those cardigans and slippers and make your parents proud, it's gardening time!

It's true to say that even the most magnificent houses and buildings in Second Life would look naked without some attention to the foliage surrounding them. In order to stop your prized possession looking bare and satisfy yourself that the mortgage is indeed worth it, you should take time, and care to plant your virtual home with the flowers, shrubs and trees that suit it best.

Welcome once more to a Second Life Essential list, this time for the practicing gardeners out there among you all. It's of course wise to point out that there are vast garden centers and options for foliage in Second Life, I couldn't possibly cover them all so I will try my best to offer my personal favourites in order to give you a start!

Heart

Without doubt Dolly & Lilith Heart's Garden Centre is a one-stop shop for the majority of your gardening need. Low prim, high quality plants are on offer on the 6 sims that make the Heart empire. Starting on a mainland sim it's unmistakable the growth Heart has had since it's inception in 2006. One you learn the plants on offer at this immense garden centre you'll begin to notice Heart plants all over the grid. Clearly a popular solution to your gardening needs.

Whether you're looking for Tropical plants to feature in your idyllic beach home, or marshland plants to feature in your very own forest, Heart won't let you down. With Topiaries and Arboretums you can add further depth to your landscaped home. Heart is mostly made of prim plants, there are a few sculpt options here however but the majority of plants and trees are textured prims.

You can purchase plants in many ways at Heart. You can chose to walk along the classically laid out garden centre and purchase plants individually or you can also purchase sets with an additional discount if you're looking for more than one or two plants. There are also vendor walls in place where you can see the offerings in the categories of landscape architecture, rock formations, tropicals, flowers, marshland and trees in one complete place. Fairly new to the offerings at Heart are the Meadow Patches; expanses of flowers helping you cover a larger area with these richly textured plants and all relatively low prim. Also if you're not sure about which plants should go together or not, Heart has some offerings of complete layouts saving you the trouble of placing the prims etc. The prices at Heart are also competitive, allowing you to give your Second Life home a true living, breathing feel.

Botanical

If you have wandered the pathways at Heart and not found what you're looking for, or perhaps you want some sculpts to aid you in adding depth to your gardening in Second Life, then Botanical at Straylight might be the very place for you. Another truly popular location favored by many sim owners, the trees especially are among some of the most realistic you can purchase in Second Life.The area at Botanical is somewhat different to Hearts manicured walkways, and owner Kriss Lehmann chooses to go down the location, location, location theme. You can see all trees and plants in-situ in this beautifully crafted sim. Also there is a central area with all the packs and options laid out for those who want to browse a store rather than a sim.

Botanical does offer a smaller collection of flowers than Heart, favoring more sculpt trees and further landscaping concepts. The sculpt walkways and water on offer at Botanical will help you to recreate mulch walkways and flowing streams on your sim while the particle effects of the Will-o-Wisp and Butterfly emitters will help to add some fantasy to your creations. In addition you can purchase wonderful firefly emitters, light beams, rainbow beams and sound effects depending on the area you're creating.

New Trails

Following on from the sculpt goodness of Botanical the next logical step for gardeners would be New Trails. Situated on another lovingly crafted, landscaped sim, the products on offer here are equal in quality to Heart and Botanical.

Taking a walk towards the shop area through ruined pillars you walk among the trees which help show you one of the reasons I really love New Trails, the textures, especially on the trees feature a wonderful fantasy-esque feel with almost glittering leaves. You can bear witness to another favourite product of mine and that's the light beams. Of course Botanical also features light beams and rainbow beams which move in time with the SL sky, but the menu-driven beams on offer at New Trails offers great diversity in colour and length, adding great depth to the lit areas in your virtual garden.

The shop at New Trails is tastefully located in a greenhouse building and offers you many options when purchasing your plants, even a copyable version for those of you with bigger parcels to cover. The majority of the stock here is a little more on the fantasy edge of foliage than reality, however there are still options for those of you who prefer realism over fantasy. You can even buy Bonsai trees at New Trails and they do look fantastic! Relatively new additions to new trails are the wonderful 1 prim sculpt flowers. Still a small range of those, they will help you cover a larger area if prims are at a minimum.

If you fancy something a little on the quirkier side of realistic garden accessories, then there are a few small places which have some specialized trees and such. Akeyo is one such place. They only in-fact feature one garden piece and it's the topiaries pictured below. They are simply brilliant, and I personally love them. You'll also see them featured in many sims who chose to be a little less mainstream with their planting.

Of course another very popular location is Happy Mood. A wondrous feel good sim, which features some of the most adorable bunnies in Second Life, also has a small yet succinct selection of garden essentials including the gorgeous clock tree which I'm sure will make a fantastic addition if the theme of your house suits it!

If water plays a key point in your landscaping, you might want to check out the options available at Artis Natur brought to you by the Adam & Eve creators Sachi Vixen and Damen Gorilla. There are multiple textured styles for waterfalls and streams at Artis, along with low prim sculpt trees (which you can touch to change the seasons) and wildflower beds with particle emitters for butterflies and bugs.
No matter what your garden theme is, you'll be sure to find something suitable in Second Life, the places mentioned above should hopefully aid you to make a start on your quest to become the next great landscaper.

Finally an impassioned plea. It's very easy to be tempted by textures and full perm sculpt maps the gardening markets appear filled with of late. While these do help in many cases keep costs to a minimum it is also true that many are also lower quality than you'll buy in these Second Life garden zones. While it is true that unplanted lands look barren, it is also true that low quality sculpts/ textures won't help you achieve an atmosphere. Your home, your store, your chill out zone should leave its visitors with an emotion. If it's dark and grungy or a fantasy realm or even a lush woodland forest it all leaves your guests with an emotion, please make sure the lasting memory or your land isn't of low quality.