Showing posts with label Virtual. Show all posts
Showing posts with label Virtual. Show all posts

Trin & Voo Get Clued Up

Wednesday, 19 August 2009


Voodoo Buwan: As long term readers to Rez will have no doubt picked up, Trin and I are both fans of games. From treasure hunting, to fishing, to immersive Madpea craziness and late night Slopoly sessions, we can often be found trying to beat each other at some contest or game of chance. In fact, even when we, and our respective partners, all met up at my house in real life recently, there was a time set aside for crashing out on my comfy sofa, and getting immersed in a board game. So, when Trin came to me telling me she'd discovered an SL version of Cluedo (or Clue, for our American readership), it seemed like giving it a road test would be the perfect subject for this, our 100th article!

Trinity Dechou: Yes that's right dear readers we thought it would be wise to mark this milestone by joining collectively with our respective partners to solve the mystery surrounding the death of our very own Governor Linden. The Governor had been found in a bloody heap of death in his prim-worthy mansion.

Clued Up! is the most recent release from Ember Games, coming in at a respectable 799$L and available from http://slurl.com/secondlife/Umbridge/157/218/1001


Voodoo Buwan: And for what you pay, the set itself is lovely. Once the sculpty prims finally stopped being massive balls, we were treated to the sight of a very finely made table and chairs for up to 6 players to sit at, and a nicely made board in the centre.

Trinity Dechou: The only real differences between Clued Up and Cluedo (Clue) are the fact that there are no appearances of Miss Scarlet or Colonel Mustard (such a shame really I've always suited red). The characters in the Second Life version of this game all come from inside the Lab, i.e. those Lindens with access to the Governor's house and therefore those capable of committing such a bloody atrocity


Voodoo Buwan: Likewise, the rooms have been renamed to suitably SL based locales, such as the Dance Club, the Hot Tub and the Casino Games Room; while the weapons are objects that would not be out of place littering a Linden's personal castle (i.e. Pose Ball, Watermelon Gun, Bling Ring)

Trinity Dechou: In the window of our Kernow office we all took our seats and prepared to discover whodunit. We were each issued with a HUD which acted as our in-world notepad.

Voodoo Buwan: This leads me neatly on to my first criticism of the game. The HUD is lovely, don't get me wrong, but as is not uncommon in this virtual world we live in, we were having a bit of a crashy night. And since this is not a game where someone can just drop out easily, and everyone else carry on, the HUD does not deal particularly well with someone crashing once a game has been commenced. We suffered quite a few mis-starts, and on each occasion we all had to effectively bin our HUD's, and let the game give us new ones, before we could recommence

Trinity Dechou: However unlike most other games in Second Life when you do crash you aren't automatically kicked out the game; the game suspends itself and waits for your crashee to return. Also, unless you happen to have the memory of an elephant you will need a good old-fashioned piece of paper and a pen as it is worthwhile to note suggestions made by your fellow suspects in order to more effectively cross off and highlight potential accusations.

Voodoo Buwan: Yes, the HUD may be all well and good at marking off which cards you have, and which ones you get shown, but the fact that you can't jot down a little note that someone doesn't have any of the cards involved in a certain suggestion does mean that it does pay to go a little Amish on the side

Trinity Dechou: The table dished out cards to the contestants so our HUDs all automatically crossed off those cards we'd been given. From there the players take it in turns to head towards rooms, make suggestions about who committed the crime and with what implement. The table then asks the player to your left to confirm or deny any of these suggestions based on their cards. Should they have none, it continues to ask in an anti-clockwise direction until you have suspects, weapons and rooms crossed off on your HUD notepad.


Voodoo Buwan: Of course, one of the chance elements is the fact that to make any kind of suggestion as to who might have dunnit, with what, etc, you need to get into a room, and your movement is all decreed by the roll of a dice. Now, granted, its been a while since I played Cluedo irl, but my god does it take a long time to get from one side of the board to another.

Trinity Dechou: Yes and of course should you start to make headway down the huge primmy mansion halls and are then suspected of the murder back in the room you just broke free off you go shooting back to that room and prepare to make the epic journey all over again, and again and oh yes again.

Voodoo Buwan: And then if someone accidentally ends their turn standing outside of the door you want to go out of, you can't push past them, making you have to do massive detours.

Trinity Dechou: As you play the game, and make suggestions you begin to cross things off your suspect list. You build towards the stage of accusation but of course in true cluedo fashion you may only make one accusation and should that be wrong your game is over although you do stay in place as your cards are needed for your fellow (non stupid) competitors to continue their investigations.

Voodoo Buwan: However, here again I have a bit of a criticism. Maybe it was just the way we played at my house, but if you make a suggestion at the end, and now know whodunnit, I've always played that you can make an accusation straight away, and claim your victory! However, in this game, making that suggestion ends your turn, meaning that if the next player has been paying attention, they can then make the accusation based on what you just said, and win the game. And thus, I bloody lost our first game!

Trinity Dechou: However we did learn from this mistake and are aware that as your fellow players are watching your every move and ready to pounce on the victory, I decided to throw caution to the wind and accuse when I was sure in the next game. And thus, I bloody lost our second game!

Voodoo Buwan: Eventually, we got the hang of it a bit more, and actually this annoyance led to an extra depth to the game itself. Making suggestions that included at least on of the cards in your own hand, to try to lead the others down the wrong path, yet all the while, keeping a check on which cards you showed who, and thus who was aware of what you were figuring out. As we said before, it becomes nearly impossible to keep track of without a piece of paper in front of you in the real world, but becomes much more of a tactical brain ache, and more fun for it.

Trinity Dechou: We quickly found that as we played the tension mounted, so much so that when the lovely 'butter wouldn't melt' Aimee lost a game she had a small tantrum and performed a full scale artillery attack on the room.

Voodoo Buwan: As is her way. Fortunately, Trin, Allanah and myself were all still sat at the table, and bravely weathered the ballistic storm.

Trinity Dechou: In the true trying to beat each other fashion, Clued Up does indeed prove to be an excellent game, there is nothing better than saying to Voodoo 'I beat you in a game and you are a murderer!' Poor Governor Linden, bad Colonel Buwan.

Voodoo Buwan: You'll never take me alive, coppers!

A Walk Through the Garden of Ryker

Saturday, 25 April 2009

One of the most valuable resources available to you in Second Life is the people who surround you. A community, always willing to help and offer a guiding hand. Ryker Beck is one avatar who has first hand experience of this resource. A talented, and respected artist, Ryker is also a jewelry creator who recently released the first of an anticipated new line of Second Life skins. A featured (SL & RL) Avatrait artist who has had feedback on her photography through her Second Life journey. Ryker has recently used the very popular outlets of Flickr and Plurk to her benefit as she created Eden, her first skin.

I managed to grab Ryker for a chat in her busy schedule to discuss her progression in Second Life and how valuable the other residents of Second Life have been to her advance into the skin making world.

How, when and why did Ryker first come to Second Life?

I originally began playing Second Life around November 2006. Ryker was born on February 22, 2007 (after I decided I really hated my initial SL name). I began playing the game when a real life friend mentioned it to me in passing. It got what I can only assume as the usual answer of, "What's that?" That led to Googling, Googling led to account creation and well... you know the drill. :P I had no idea the amount of content creation and artistic possibility that was in store when I first rezzed onto the grid. Now, I'm glad to be able to look back and see the things I've done, how the metaverse has changed, and how much more evolved everything and everyone has become.

Can you tell us a little about your Second Life achievements?

My achievements, hahaha. Hmm. Let's see. Well, I am first and foremost an artist and photographer, having started photography in SL in April 2007. I've been featured in Vain Inc Magazine as artist of the month, took third place in the Stiletto Moody photography contest, had a very successful exhibition at the Avatrait Gallery, was a participating artist at the real life exhibition "Renascimento Virtual" at the National Museum of Anthropology in Florence Italy, and have had pieces published in a real life book, "Avatrait: From Second Life to
Florence", among other mentions and achievements.

I began crafting jewelry in January 2008, and launched my first store on January 1st (formerly known as Beck's Fine Jewelry). Eventually, real life took over a bit, and I stopped releasing new products for several months until October 2008 brought the Jewelry Exhibition. It was then that I really kicked back into high gear, and created 10 all-new pieces of jewelry, and a one-of-a-kind set for the silent auction at the expo. It was at the expo that the brand "Genesis" was truly born.

I followed, with great excitement on Plurk as you shared the concept, and initial drawing of Eden, your first Second Life skin, can you tell us a little about the process that brought us, Eden?

Eden was a two year dream in the making. Ever since first rezzing on the grid, it was my ultimate ambition to make skins. I always thought that when I did, I could finally say, "Veni, vidi, vici," and be truly happy with where I had landed in my content creation ambitions. I can't even explain the excitement when I finally found the inspiration to sit down and start creating my first skin. Long, long days of hard work and burying myself in Photoshop and neglecting pretty much anything and everything. It was a single-minded, bee-lined track to the finish marker. The name Eden came from the theme I am maintaining with Genesis. Eden sort of just... "fit" as the first name for a skin from my brand, however it didn't hit me until about a week before release that that's what she just had to be named.

How valuable was the feedback from Plurk and Flickr to your process with the skin model?

Oh, the feedback from Plurk especially was invaluable. I was able to get a substantial pool of beta testers, honest and on the spot feedback, and a plethora of pictures of people wearing the skin so that I could see it on other shapes and pinpoint trouble spots. I received around 30 notecards of feedback and photos, many with very useful tips and pointers of what could be better and what was fantastic about the skin. It was from that giant pool of feedback that I made enhancements and adjustments to the beta skin, and thus Eden was born. She was in no way a single-minded project, and despite having made her, I can't take complete credit for her final state. There are opinions from about 50 total people resting on that skin. And I wouldn't have had it any other way.

What's the future for Ryker Beck's skins?

I am currently working on a new skin, Candace. She is a much more detailed, very catwalk-y skin that I aim to market more at the glamour model industry than I did with Eden, which was a much softer, girly skin. Candace is currently in the beta testing stages and should be released, hopefully, in early to mid May. I already have a plan for a third skin which will also be in the works soon, along with ideas that have been bounced off of me by my lovely and talented sister, Vernice Burks, to make a child skin. And of course, a male skin is in the future too.

For any would-be skin creators out there, can you share any tips you learned along the way?

Don't rush it. Go with your gut. Get feedback! It is the best tool in your arsenal. Invest in a good resource photo website meant for skin creation and 3d texturing work, unless you intend to fully hand draw your skins (or in my case, do both). And above all, find your niche... the quality that will set you apart from the rest. Never stop learning, always keep growing, and never give up. As Napoleon Bonaparte said, "Victory belongs to the most persevering."

*All images reposted with the kind permission of Ryker Beck*

SL Essentials for..... Weapons Enthusiasts

Saturday, 4 April 2009

Considered by some to be an essential for personal security, and by others as a hard-edged fashion statement, very few people can claim weapons evoke no emotion, even if they aren’t a hardened Role Player or fashionista. Simple truth is in this your second existence a large proportion of us own at least one weapon for whatever reason. Role Players must be armed suitably to handle any situation they face and likewise many fashion icons have toyed with the use of weapons, especially guns. “Girls with Guns” have quite an avid following, in both lives, by both sexes.

In this my essential list of some of the superior weapon manufacturers in Second Life, I will cover places to purchase your firearms or if you have a penchant for steel, a fine blade.

First on my tour is Breach. Breach is a popular creator of replica firearms for your virtual life. A small, yet succinct range of guns await you here all meticulously created with the vision to improve combat in Second Life. From the timeless classics of the 1911s and Eagles through the heavier powered Sawedoff Shotguns, Submachine Uziels, M5’s and MP7’s to the precision of the sniper rifle; Breach have it well covered, and their popular following is proof of the fact. Breach’s mission statement claims “…on par with normal first person shooters. We concentrate on "look and feel" and customisation instead of providing a hundred different types of bullets.”


Heading over from Breach, also on Overdrive Island, you arrive at the doors of C-Tech.

With a small selection of guns, only 4 in-fact, C-Tech provides an AK-47, Pulse Rifle, Mach 10 and quite possibly my favourite Second Life handgun the MK4 (Redemption Pistols). What C-Tech lacks in number it more than makes up in attention to detail and as well as this small range of weaponry, you can also purchase full body armour and aircraft that wouldn’t look out of place in the popular Wipeout games.


Leaving the two shops on Overdrive Island behind the next essential choice for a Second Life arsenal would be Black Ops.


Upon arrival at the Black Ops main store it’s plainly obvious you are at a fully-fledged military outfitter and in fact the store takes the form of an outpost in style. Various vendors await your arrival which are helpfully split into easy to use categories where you can select between the pistols, machine guns, assault weapons and snipers. Black Ops has the biggest selection of guns of the three places I visited on this tour. Ranging from standard issue Beretta M9’s to RPG-7 Rocket Launchers. Other vendors are in place offering armour and uniforms including replica armed forces uniforms. One major advantage which Black Ops has over the other stores featured is that it has it’s own firing range. You are welcome to go to the range and test your weapons out, provided you can abide by the few rules they have in place.


If firepower isn’t for you and you wish to recreate some epic moves with the shiniest and sharpest blades you can find you mustn’t miss out on Samurai Island – House of Blade Mall.


A vast array of shops awaits you here in a beautifully created, themed sim. From blades to Kimonos and other outfits this sim has it all. As well as a shopping destination and a visual delight, this island also has a growing and popular community complete with combat areas. Contained within one of the larger structures here are a few blade specialists. On my list for here is Musashi Blades. I am the proud owner of some blades from Mushashi and can report the quality of these weapons is unmistakable. With various outfits and 6 diverse Katanas on offer, at Mushashi you won’t be stuck for choice. As well as the high quality of these blades they also have arguably the best packaging I’ve ever seen. Each blade opening in it’s own unique way which is quite compelling. I have recorded a short video of the Sizuka naru Shi Blades, which I own; you must see it to believe it!



Leaving Samurai Island behind I pop over to Hanzo Blades.

Hanzo is a sizeably growing popular collection of Samurai outfits and armour. Coupled with the work from DirtyLynx, Hanzo offers eleven blades currently and numerous outfits and armour parts. Interestingly Hanzo also offers a full permission Katana, complete with scripts, for you to create your own custom blade. Most certainly not a shop to be missed if you seek Samurai.


The last place on my little whirlwind tour is TalTECH Weapons. TalTECH is a massive vendor location for pretty much any weapon you can find in Second Life. There are quite literally hundreds of vendors on location here. Featuring the likes of Omega Concern, aubreTEC, Galiko and some of those featured in my list above. Personally I prefer visiting the main stores where you can obtain more information generally, but this vendor location is a very good place to start your search for any Second Life weaponry. TalTECH also have firing ranges available to be used and even bought. So if you find your addiction to weapons in Second Life grows you can furnish your own land with an arena.

So, if you seek some protection, or accessories for your virtual life the places above are essentials not to be missed on your mission. Your mission (should you chose to accept it) is to use the list above to match yourself with your perfect Second Life weapon.


*** Please bear in mind that weapons support different systems for combat. Please be aware and check these details prior to any purchases.