Showing posts with label content creation. Show all posts
Showing posts with label content creation. Show all posts

Faster Than the Speed of sLight

Wednesday, 3 June 2009

In the real world, society breaks many of us. Companies eat up their ‘human resources’ as a means to make a profit. In a recent conversation with Peter Stindberg we discussed the idea that SL could in-fact be somewhat similar to this.

As shop owners will admit, success is born from a drive to create and release new products. Even the best stores will continue to tick over as their releases diminish, but eventually new stock is the only thing that keeps people returning and shopping. A virtual ‘target’ is placed on creations and the need to; constantly release products, speak to the group, offer support, advertise and market your brand can be just as harsh as any RL target driven work.

As bloggers will also agree, the need to write new articles, feature new designers and highlight the happenings in this world comes with its own stress and strain. Resident Choice blogger Prad Prathivi quickly became a victim of resident attention, forcing him to take a step back and focus on what he wanted to do, and blogging at this time wasn’t it. I’m sure many of us will remember Prads writing abilities and sarcasm, but eventually people move on and find new sites to focus their attention on.


With literally thousands of blogs all fighting for the attention of the reader, you must quickly grab a reader and stick to them like glue. Hoping they subscribe to your RSS feed, or at the very least come back and visit your site. The best (and arguably only) way to do this is provide them with the information they want to read. Updates, new articles, vast areas of coverage and insightful information are required to stand out from your other ‘competitors’. However of course insightful and researched information is something that does indeed take time, and time is something many of us has in short supply thanks to RL societies draining us too.

Second Life is a fast paced world, in fact sometimes far too fast paced. If you can’t keep up with the flow then you’re quickly trodden on, walked over and all too soon forgotten. What can we do to stop this? Can we infact stop this or are we happy with our treatment of others and their treatment of us?

Pay to view?

Wednesday, 2 July 2008

You would have to have been in a virtual coma in Second Life to have not heard of or been to one of the many Rezzable Sims, however major changes are afoot.

The UK based company is responsible for over 25 sims including some of the most interesting and innovative places around. Ranging from the Glow inspiring world of Tunnel or Light, the dark mysterious place at The Carnival of Doom, the wonderful and inspired creations from the Greenies to the amazing statues and creations at Black Swan


The company announced recently on their blog that they would begin to charge for sim access. The first sim with this new ruling is Black Swan. Rezzable indicate this is something they have considered for a long time following the disappearance of major corporate sponsors.


Admission to Black Swan is priced at 199 $L and comes in the form of a watch which even tells you the time! This admission is not pay-per-visit, you buy the device once can return as many times as you like, however for many 199$L can be a lot of money and also enough to stop newbies experiencing the amazing creations on display at Rezzable. As you land at Black Swan you arrive into a skybox to be greeted with a message telling you how to purchase an authorisation device. Then you tp down to Black Swan using the enter button (NB I like to be a rebel, tried to go down without my shiny watch got the following message: Sentry Drone: You have 2 minutes before being escorted from the sim. Please purchase a Black Swan Watch in the entry hall if you wish to explore further.)


Black Swan is the first Rezzable sim with an admission charge; however the company say they would look to introduce this to other sims in the future. Rezzable say they are exploring “the right revenue model for virtual world content”. The company has indicated they are aware this might limit the visitors to the sim but hope the high quality content on show makes it worth the expense.

I have embarked on discussions regarding this development. Opinions vary, thoughts are this move is desperate and will not work; that Rezzable are closing access to their ‘portfolio’. Of course the underlying question during those whole process is ‘can second life be profitable?’ Major sponsors have pulled the plug on their funding for Rezzable, why? Are Rezzable doing the ‘right’ thing? That of course is very much up for public opinion. Will this move provide the income stream needed? The answer to that question will follow once this development for admission charging has time to settle down and accounts are processed. Rezzable are testing admission charging on one of their premier sims in SL, this will give a good indication of income and arguments against. Perhaps they are closing access off to one of their portfolio sims, however if Rezzable need the money to keep said portfolio open surely they should attempt to charge rather than risk losing the presentation all together?

As this has only just been announced there is a lack of public response to this. If you feel so inclined leave us your reply or visit Rezzable Blog and leave them directly for Rezzable. However, before you run off I’d like to forward MY personal response to this move.

Rezzable have brought a completely new dimension to content creation in Second Life. They have given us multiple sims with new innovation that make the vast majority stand back and simply say ‘wow’. The other main point about Rezzable is the fact they give back, not only through content creation but also for instance the recent Race for Life Relay, they donated the sims to RFL. Personally Black Swan is most certainly on my all time favourite Second Life locations, 199 $L for a watch to view it over and over again, where do I sign?